if(_global.C.Player.ActionNow == "PunchR" or _global.C.Player.ActionNow == "KickR")
{
this.State = "StartParryR";
}
else
{
this.State = "StartParryL";
}
}
}
else if(this.State == "Idle")
{
if(this.ComboNow.length == 0)
{
this.ChooseCombo();
}
if(this.TimeToWait == 0)
{
this.SetAction();
}
}
}
}
function CheckHit()
{
if(_global.C.Player.CanBeHit or this.ActionNow == "SA" and (_global.C.Player.State == "ParryL" or _global.C.Player.State == "EndParryL" or _global.C.Player.State == "StartParryL"))